The Amiga computer was launched in 1985 as an advanced personal and gaming computer.
Many hobbyist computer programmers, graphic artist, and musicians took hold of this platform
and created spectacular programs to show off their talent and the Amiga's capabilities. Over
the past several decades, many talented individuals created amazing works of art unseen and
unknown to world outside the small Amiga computer and demo scene. The Amiga only survived
for a decade, but these demonstrations will live on forever.
This second volume of MindCandy explores the world of creative real-time animated music
videos created to run on the Amiga computer platform. The DVD covers fifteen years of demo
evolution with thirty of the best Amiga demos created. All the demos were captured or rendered
using original Amiga hardware.
This disc is the result of four years of on-, off-, and very much on-again work by four people and many helpful others.
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Each demo has an audio track discussing the demo, from either the original
demo creators, other fans and experts, or ourselves.
By popular demand from our non-native-English-speaking friends, the commentary
is now accompanied by subtitles, in no fewer than three languages: English, French, and
Original and 5.1 channel soundtracks
All demos feature both the original stereo soundtrack, captured straight
from Amiga hardware, and a surround sound track, rebuilt from the audio samples contained within
the demo music files.
12-page full color booklet
Once again the package contains a large booklet, with info on every demo,
along with a timeline of Amiga demos, credits, and various other tidbits of information.
Volume 2's production notes go beyond the first, with a full audio track,
photos, and in-progress screenshots and animations. No enthusiast (read: geek ;) ) stone
is left unturned, as we share just how much a pain reviving old hardware can be.
New playback modes
For fun, we've added two new playback modes - shuffle, which plays demos
back randomly - every time you put in the disc - and jukebox, which allows you to play
up to a dozen demos in the order you want. We used a few tricks to get them working on
all DVD players, but isn't that what demo coding is all about?
In addition to the "multi-demo" select screens, now the main menus get some
new animation. Prepare for the unexpected!
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DEMOGRAPHICS: PORTRAIT OF A PARTY
A 19-minute film, created exclusively for MindCandy Volume 2: Amiga Demos by Blue7 Media
The "demo party" has deep roots in the underground realm of home computing. First, kids
gathered in school gyms and empty halls to trade copies of the latest games. They
presented themselves as "cracker" groups and put little intros in front of the games on
the disks they spread.. until the police showed up! Those who took the intro
making more seriously (as well as the law!) continued meeting in larger halls with
like-minded chums, now competing to see who can get the best code, music, and
graphics out of a computer. Almost as weird and wacky as the partygoers themselves were
all the tweaked and customized Commodores, Ataris, and PCs brought together. In the days
before LAN, floppy disks were swapped from machine to machine.. and hurled into the air, in
more extravagant outdoor competitions.
In 2003, shortly after the release of MindCandy Volume 1, the crew embarked on a trip
from America to Germany, to witness one of the largest and last of the traditional demoparties - no
gaming, no outside network. This new event was called Breakpoint, a successor to the
wildly successful Mekka & Symposium which united countries and computers into one informal
melting pot of drinking, dancing, and freestyle computing. Not knowing quite what to say, the
crew just turned on their cameras and microphones and let the experience document itself.